THE RECORD

The record lives here.

When the match, the table, or the road to Steam changes, it is written here.

  1. Game

    Every page carries a Guidance plate

    The lobby, the Military Office, and a match each gain a Guidance plate in the corner. Opening it lights the buttons and regions of the current page one at a time, with a note on what each one does. Right moves on, left goes back, and the plate closes the walk.

  2. Game

    The home's painting softens behind the plates

    On the account home, the painting behind the plates settles into a thin mist, and the plates stay clear. The mist no longer ends in a line. It fades out into the landscape around them.

  3. Game

    The home's plates settle into the painting

    The plates on the account home no longer sit flat on the picture. A faint ink shadow lies under each one, and the paper keeps its own colour. The plate brightens a little when the pointer rests on it.

  4. Game

    The home's writing sits on a rank mount

    On the account home, the name, rank seal, renown, ledger, and hero name each sit on a painted mount. The material follows the rank, from ink to bronze, vermilion, and gold, and the shape stays. A Transcendent hero wears a gilt trim there. The ink in the lower corners does not block a click.

  5. Game

    The Roster scrolls, and heroes wear painted mastery frames

    In Headquarters, the Roster now scrolls as one page. The tabs stay where they are. Heroes on the roster, and the mastery ladder beside them, wear the same ink mastery frames as a seat. An Untrained hero keeps a plain portrait.

  6. Balance

    Li Ru and Pang Tong gain stronger passives

    Li Ru · Schemes of Chaos
    Now: Locked: when any character takes damage while they hold Stifle, you draw 1 card. If you are not Enraged at that moment, draw 1 more card.
    Before: Locked: whenever a character with Stifle takes damage, you draw 1 card.

    Pang Tong · Fallen's Exhortation
    Now: Locked: after you take skill damage from another character, 75% chance to discard 1 random hand card from the source. If that card is a tactic card, you recover 1 HP.
    Before: Locked: after you take skill damage from another character, 75% chance to discard 1 random hand card from the source.

  7. Game

    The lobby opens on your home

    An account that has finished a public match comes back to its own home: renown, the roster, and the general it plays most, in that general's mastery frame. A new account still starts from the lessons. On a seat, the renown frame sits on the ink wash, and the mastery frame sits on the portrait. A general with no mastery keeps the plain frame.

  8. Balance

    The retuned skills, as they read now

    Compared with the skills of 29 October. These twelve heroes were retuned over the last few days. Each note gives the wording now, then the wording before. A skill that is not listed is unchanged.

    Sun Quan · Priceless Entrustment
    Now: Once per Play Phase: you may choose another character, give them 1 red hand card, and they have a 50% chance to gain 1 Rage; then you have a 50% chance to lose 1 Rage.
    Before: Once per Play Phase: you may give 1 hand card to a character; they have a 75% chance to gain 1 Rage.

    Sun Ce · Pawned Seal
    Now: Once per Play Phase: you may give 1 Diamonds hand card to another character, then have a 50% chance to deal 1 damage to a different character outside your effective attack range.
    Before: Once per Play Phase: you may give 1 Diamonds hand card to another character, then have a 75% chance to deal 1 damage to a different character outside your effective attack range.

    Sun Ce · Foundation of Conqueror
    Now: Locked: when you become the target of another character's Snatch or Shatter, if your HP is at most 2, 50% chance that card fails.
    Before: Locked: when you become the target of another character's Snatch or Shatter while below max HP, that card has a 50% chance to fail.

    Huang Gai · Flammable Ships
    Now: Once per Play Phase: you may lose 1 HP to play 1 Slash as Torch.
    Before: Once per Play Phase: if you are below max HP, you may play 1 Slash as Torch.

    Hua Xiong · Gate Challenge
    Now: Once per Play Phase: you may discard 1 hand card and choose another character. This turn your Slashes against them ignore distance; if they take damage from that Slash, they lose 1 Rage and you draw 1 card.
    Before: Once per Play Phase: you may discard 1 hand card and choose another character. This turn your Slashes against them ignore distance; if they take damage from that Slash, they lose 1 Rage, otherwise you have a 50% chance to lose 1 Rage.

    Li Ru · Poisoned Wine
    Now: Once per Play Phase: you may play 1 tactic card as Stifle; if it takes effect, draw 1 card, otherwise 75% chance to gain 1 Rage.
    Before: Once per Play Phase: you may play 1 Spades hand card as Stifle; if it fails, gain 1 Rage.

    Tian Feng · Defiant Advice
    Now: Once per Play Phase: you may discard 1 tactic card to act as if you played Silence at another character; if it fails, they lose 1 Rage, otherwise you gain 1 Rage.
    Before: Once per Play Phase: you may discard 2 hand cards to act as if you played Silence at another character; if it fails, they lose 1 Rage, otherwise you gain 1 Rage.

    Lady Zhurong · Fire Tamer
    Now: Once per Play Phase: you may discard 1 Hearts hand card, with a 25% chance to lose 1 HP; you and another character both gain Wildfire.
    Before: Once per Play Phase: you may discard 1 Hearts hand card, with a 50% chance to lose 1 HP; you and another character both gain Wildfire.

    Chen Gong · Solitary Assistance
    Now: Once per Play Phase: you may drop another character's Rage to Hesitant, with a 50% chance that they recover 1 HP; then they draw 1 card.
    Before: Once per Play Phase: you may drop another character's Rage to Hesitant, with a 50% chance that they recover 1 HP; then you and they each draw 1 card.

    Fei Yi · Even-Handed Mediation
    Now: Once per Play Phase: draw 1 card, then take 1 random hand card each from the previous and next seats, then give each of them 1 hand card.
    Before: Once per Play Phase: you may take 1 random hand card each from the previous and next seats, then give each of them 1 hand card.

    Yue Jin · Pioneering Valiance
    Now: Once per Play Phase: you may discard 1 hand card, with a 25% chance to gain 1 Rage, then act as if you played a Slash at another character; if that Slash deals damage, 25% chance to draw 1 card, otherwise lose 1 HP.
    Before: Once per Play Phase: you may discard 1 hand card, with a 50% chance to gain 1 Rage, then act as if you played a Slash at another character; if that Slash deals damage, draw 1 card, otherwise lose 1 HP.

    Yue Jin · Unchronicled Feats
    Now: Locked: when you become the target of a Slash, if your Rage is lower than the attacker's and your HP is at most 2, 25% chance the Slash is nullified.
    Before: Locked: when you become the target of a Slash, if your Rage is lower than the attacker's, 25% chance the Slash is nullified.

    Cao Cao · Aspiration in Verse
    Now: Once per Play Phase: you may discard 1 hand card, with a 25% chance to lose 1 Rage, to act as if you played Shatter at two other characters; each time it takes effect, draw 1 card.
    Before: Once per Play Phase: you may discard 1 hand card, with a 50% chance to lose 1 Rage, to act as if you played Shatter at two other characters.

    Xun You · Capture by Division
    Now: Once per Play Phase: you may discard 1 tactic card to act as if you played Unnerve at both the previous and next seats; draw 1 card for each one that takes effect, and if both take effect, recover 1 HP.
    Before: Once per Play Phase: you may discard 1 tactic card to act as if you played Unnerve at both the previous and next seats; draw 1 card for each one that takes effect.

    Xun You · Twelve Masterstrokes
    Now: Locked: if a Control card you play fails, draw 1 card, otherwise 75% chance to recover 1 HP.
    Before: Locked: if a Control card you play fails, draw 1 card.

  9. Game

    Five seals for Service

    A hero's Service now has five stages, starting at 0, 30, 150, 300, and 600. Each stage has its own ink seal.

  10. Game

    Friends can share a table

    The Friends page can open a private room for 2v2, or for five- and eight-player Identity. Two friends can queue 2v2 Casual or Ranked together. Identity does not take a party; share a table in a private room. Ranked is 2v2 only. An Identity match deals roles first, then the draft.

  11. Game

    The healing card is Apricot

    The basic card that restores HP is now Apricot. The peach garden in Liu Bei's writing is unchanged.

  12. Site

    English is available

    The site can be read in English, and so can the game. Both use the same terms, including Rage, Slash, Identity, and the Hero Codex.

  13. Site

    The homepage opened

    openslay.party has been public since this day. The game is still on its way to Steam.